Witcher 3 Family Matters Kill Botchling or Not

The Witcher 3's "Family Matters" main story quest is long and complicated. It's got several moving pieces, multiple optional objectives, and consequential choices.

In this guide, nosotros'll focus on the important decisions — specifically about how to bargain with the Botchling— and optional objectives, like finding the baron's daughter, Tamara. We'll help you understand what your options are and the consequences of your choices.

Family Matters walkthrough


When you arrive in Velen – No Man's Land, you lot'll have a main story quest called "Bloody Baron." Caput to Crow'southward Perch, and become inside to talk to Baron Phillip Strenger. That will finish "Encarmine Baron," and start "Family Matters."

Progress through "Ciri'southward Story: The Rex of the Wolves," and then follow the baron when y'all return to the present. Use your Witcher Senses to search the rooms until you observe everything. Now's also a good time to knock out the optional side quest "Ciri's Room."

Talk to the baron about what you constitute. After that, you'll head off to find the Pelar's hut. Follow your map marking, and dismiss the soldiers exterior when you arrive.

Talk to the pelar, and consummate the "A Princess in Distress" goat escort quest. Y'all'll learn about Botchlings. Return to the baron.

After a drunken fistfight and a centre-to-heart, follow the baron to the baby'due south grave. This is where you'll make your first big conclusion: to destroy the monstrous Botchling, or try to turn it into a protective spirit called a Lubberkin.

Witcher 3 Family Matters botchling lubberkin decision
You only accept a few seconds to decide how to deal with the Botchling.
Prototype: CD Projekt Ruby via Polygon

Answer ane: Attack the monster

If y'all choose to attack the monster, you'll draw your sword and fight. Botchlings are vulnerable to Cursed Oil and the Axii Sign. Chug some potions, and get to work.

During the fight, the Botchling might also summon Wraiths you'll have to deal with.

When it's downwardly, Geralt will collect some blood to accept back to the pelar.

Talk to the pelar, and so follow the pelar to Wolven Grove where he'll start the ritual to detect Anna and Tamara. Yous may have to deal with some wolves along the way.

Ready for the ritual and light the fires with your Igni Sign or by just igniting the iii stones with the promt.

During the ritual, several Wraiths volition spawn. Deal with them, just brand sure you keep an eye on the fires. If any fire goes out, head over and relight it. Igni works well here, since you don't have to be so exact with your targeting.

When the ritual is consummate, spotter the cutscene and have a conversation with the pelar. He'll point you to Voytek the fisherman's hut.

Respond 2: Turn the Botchling into a Lubberkin

The baron will choice upwards the Botchling and you'll begin to follow the baron to the castle's entrance. Follow him closely — if yous go too far away, the Botchling will transform and you'll be forced to kill it (run across Respond 1 above).

As you walk through the town, the Botchling will offset to fuss and glow green. That volition summon a few Wraiths. Handle the Wraiths, then pull up the Axii Sign. Apply it near the baron to soothe the Botchling.

Echo that process as needed until you reach the castle'due south entrance.

After the funeral, Sit down and Wait at the nearby prompt. Later on a day, you'll be able to summon the Lubberkin where the Botchling is cached.

Follow the Lubberkin and examine the areas it leads yous to. Eventually, it'll accept you to Voytek the fisherman's hut (only like the pelar will in Answer one, above).

Await around the fisherman's hut

Both answers to the Botchling problem lead to this betoken, and then the branching paths have rejoined here.

Follow your map marker, and head into Voytek's hut. Yous'll have a long conversation with him and his family.

Talk to the businesswoman most his family

The baron will start giving up data virtually Ciri and you'll play "Ciri'south Story: The Race."

If y'all haven't all the same, you'll need to go to Crookback Bog and consummate "Ladies of the Wood" (which has it's own branching path) at this point.

When that'southward done, talk to the businesswoman some more. Yous'll play "Ciri's Story: Out of the Shadows."

When yous leave, y'all'll go a new quest called "Return to Crookback Bog" that volition end the baron's storyline (and necktie together all of the choices you've made).

The difference betwixt "Attack the monster" and "Turn the Botchling into a Lubberkin"


Ultimately, at that place's no deviation in how yous choose to deal with the Botchling. Both answers volition eventually lead you lot to Voytek the fisherman's hut, and the story volition play out the same from at that place.

The major branching of the businesswoman's story comes when you complete "Ladies of the Wood."

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Source: https://www.polygon.com/witcher-3-guide/2020/2/26/21153336/family-matters-botchling-attack-lubberkin-bloody-baron-crows-nest-anna-tamara-ladies-of-the-wood

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